Bomber Dog - Component Save System Example
This is a small demo to demonstrate Save Component System features:
- Storing screenshots when saving
- Loading/saving games to slots through the pause menu
- Automatic loading of scenes. No objects use DestroyOnLoad()
- Functionality of saving on WebGL.
- Load and save menu that fetches screenshots
Do note that the saved data is stored temporarily. Closing the tab and
loading it again may have your data be wiped. (This depends on how fast your browser removes cookies and such. F5 should keep your data.) This is only circumventable by storing save games on a server if you ever plan to make an online version.
Controls
Space - Place Bomb
Arrow Keys - Move left and right. Press up to open gates and
move between levels.
Escape - Open pause menu
About
This product is a template to demonstrate the Component Save System.
Not meant to be full fledged game nor a demo. Just a demonstration of features!
This project has been made by Alex Meesters from Lowscope.
3D art assets obtained from: https://kaylousberg.itch.io (CC.0)
User interface icons obtained from: https://Kenney.nl (CC.0)
Status | Released |
Platforms | HTML5 |
Author | Lowscope |
Genre | Platformer |
Made with | Unity |
Tags | demo, example, save-game, unity-save-system, webgl |
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